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Welcome to NSemu Forums! This forum is about console emulation running on PC and consoles also. However this forum also has places which are not going to any of these topics. However, they're all under rules and they don't need to be broken. There you can also download latest Dolphin and PCSX2 SVN Builds and get other emulation news. You can register here and participate in forum's activity. As soon as you register, please, read Rules and FAQ regarding board. If you already have an account here, log in.

Regards, NS Forums Administration!
NS Emulation Forums
Welcome to NSemu Forums! This forum is about console emulation running on PC and consoles also. However this forum also has places which are not going to any of these topics. However, they're all under rules and they don't need to be broken. There you can also download latest Dolphin and PCSX2 SVN Builds and get other emulation news. You can register here and participate in forum's activity. As soon as you register, please, read Rules and FAQ regarding board. If you already have an account here, log in.

Regards, NS Forums Administration!
NS Emulation Forums
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» nJoy 0.3/0.4 - pad plugins with multi-controller support
[WiiWare] Megaman 9 (Official Thread) EmptySun Jun 12, 2011 6:33 am by ghebbosh

» Under Maintenance (resolved)
[WiiWare] Megaman 9 (Official Thread) EmptyWed Apr 01, 2009 11:47 am by nosound.97

» Forum moved!
[WiiWare] Megaman 9 (Official Thread) EmptySat Mar 28, 2009 4:57 am by nosound.97

» Ootake v2.09 released!
[WiiWare] Megaman 9 (Official Thread) EmptySat Mar 28, 2009 1:32 am by nosound.97

» SSF Version 0.10 Alpha R2 released!
[WiiWare] Megaman 9 (Official Thread) EmptySat Mar 28, 2009 1:31 am by nosound.97

» Dolphin SVN Build 2760
[WiiWare] Megaman 9 (Official Thread) EmptyFri Mar 27, 2009 12:03 pm by resi4

» NS 2600 information
[WiiWare] Megaman 9 (Official Thread) EmptyFri Mar 27, 2009 9:43 am by nosound.97

» Doraemon Wallpapers for your Desktop
[WiiWare] Megaman 9 (Official Thread) EmptyFri Mar 27, 2009 6:58 am by nosound.97

» Visit my homepage!
[WiiWare] Megaman 9 (Official Thread) EmptyFri Mar 27, 2009 5:00 am by nosound.97

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Ootake v2.09 released!
[WiiWare] Megaman 9 (Official Thread) EmptySat Mar 28, 2009 1:32 am by nosound.97
Quote :
2009/03/28 2.09 released
- "HighQuality" button was added to the options menu (Option button after
started). Please use it when you want to make it to "High setting of
quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In
"Star Breaker", the problem that had been …


[ Full reading ]
Comments: 0
SSF Version 0.10 Alpha R2 released!
[WiiWare] Megaman 9 (Official Thread) EmptySat Mar 28, 2009 1:31 am by nosound.97
Quote :
# Fixed memory access processing.
# Fixed SH2 DMA processing.
# Fixed SMPC clock change processing.
# Fixed VDP2 drawing processing of the surface of revolution.
# Fixed BIOS emulation processing.
# Save state data version changed.
# Attendant upon the correction of the DMA processing of SH2, the
operation of DMA the option which is made same to the apparatus was
provided.


Source: …

[ Full reading ]
Comments: 0
New version of the NeoGeo CD emulator NeoRaine
[WiiWare] Megaman 9 (Official Thread) EmptyTue Mar 24, 2009 12:13 am by nosound.97
There's an update for NeoGeo emulator called NeoRaine.

Quote :

Fix the stupid bug with “mute sfx” freezing the emulation

Fix a crash when trying to cancel “update sprite block” in neocd options.

  • Now correctly emulate the pause command sent to the audio cd
    before loading any file from the cd. The “Always stop cd music while
    loading” option moves from neocd options to sound options …


  • [ Full reading ]
    Comments: 1
    Ootake v2.08 released!
    [WiiWare] Megaman 9 (Official Thread) EmptyWed Mar 25, 2009 1:00 pm by nosound.97
    Quote :
    2009/03/22 2.08 released
    - Sound processing of DirectX (DirectSound) is done by corresponding
    DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high
    pitched has improved (it is likely to depend on the favor). And, it became
    feeling near a real machine.
    - Processing related to the video chip has been improved. In "ROCK ON", the
    problem that the screen …


    [ Full reading ]
    Comments: 0
    NAOMI is coming for MAME!
    [WiiWare] Megaman 9 (Official Thread) EmptyTue Mar 24, 2009 9:53 am by heatblazer
    It`s no fake. Here is the WIP: http://mamedev.emulab.it/haze/2009/03/22/taking-a-look-at-naomi/

    Comments: 2
    Dolphin's Forum moved!
    [WiiWare] Megaman 9 (Official Thread) EmptyTue Mar 24, 2009 2:41 am by nosound.97
    Quote :
    We have decided to change forums, the old dolphin forums will now be disabled and read-only.

    Please register at the new forums: http://forums.dolphin-emu.com/

    Thanks
    -Omegadox


    New forum is pretty cool. There were a lot of bugs in previous and now forum is fully working. Cheers,

    [ Full reading ]
    Comments: 0
    Bi-Weekly Unofficial SVN build 2745 on Dolphin-emu site
    [WiiWare] Megaman 9 (Official Thread) EmptyTue Mar 24, 2009 2:16 am by nosound.97
    New SVN buid appeared on Dolphin's official web-page. Changelog:

    Quote :


    • SSBB (PAL) runs!
    • Tatsunoko vs. Capcom runs!
    • Force bi/trilinear filtering (re)enabled (OpenGL plugin)
    • You can now view and extract from all partitions on a wii disc in the filesystem viewer
    • Many fixes for Wii HLE functions
    • Destination Alpha fixed (OpenGL plugin)
    • Greatly revamped logging system has been implemented
    • Fixed black …


    [ Full reading ]
    Comments: 0

     

     [WiiWare] Megaman 9 (Official Thread)

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    AuthorMessage
    nosound.97
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    Registration date : 2009-02-07

    [WiiWare] Megaman 9 (Official Thread) Empty
    PostSubject: [WiiWare] Megaman 9 (Official Thread)   [WiiWare] Megaman 9 (Official Thread) EmptyWed Feb 25, 2009 3:16 am

    General Settings (PAL):

    -Dual Core: Enabled
    -Idle Skipping: Disabled (game runs faster & better without it)
    -Enable Progressive Scan: Enabled
    -Optimize Quantiziers: Enabled

    OpenGL Settings (PAL):

    -Projection before R945: Enabled (if disabled you couldn't see any graphics)

    Emulated Wiimote Settings:

    -Sideways D-pad: Enabled

    Issues:

    Screen flickers while playing

    Overall:

    Game is not full speed but shows 50-70 FPS even with Idle Skipping enabled. Fully playable.

    Screenshots:
    [WiiWare] Megaman 9 (Official Thread) 201619d1235556065t-wiiware-megaman-9-official-thread-dolphin-2009-02-25-12-50-54-18 [WiiWare] Megaman 9 (Official Thread) 201625d1235556832t-wiiware-megaman-9-official-thread-mm9 [WiiWare] Megaman 9 (Official Thread) 201626d1235556832t-wiiware-megaman-9-official-thread-mm9-1 [WiiWare] Megaman 9 (Official Thread) 201627d1235556832t-wiiware-megaman-9-official-thread-dolphin-2009-02-25-13-03-49-73 [WiiWare] Megaman 9 (Official Thread) 201628d1235556832t-wiiware-megaman-9-official-thread-mm9-2 [WiiWare] Megaman 9 (Official Thread) 201629d1235556832t-wiiware-megaman-9-official-thread-mm9-3 [WiiWare] Megaman 9 (Official Thread) 201630d1235556852t-wiiware-megaman-9-official-thread-mm9-4
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