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Welcome to NSemu Forums! This forum is about console emulation running on PC and consoles also. However this forum also has places which are not going to any of these topics. However, they're all under rules and they don't need to be broken. There you can also download latest Dolphin and PCSX2 SVN Builds and get other emulation news. You can register here and participate in forum's activity. As soon as you register, please, read Rules and FAQ regarding board. If you already have an account here, log in.

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» nJoy 0.3/0.4 - pad plugins with multi-controller support
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptySun Jun 12, 2011 6:33 am by ghebbosh

» Under Maintenance (resolved)
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyWed Apr 01, 2009 11:47 am by nosound.97

» Forum moved!
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptySat Mar 28, 2009 4:57 am by nosound.97

» Ootake v2.09 released!
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptySat Mar 28, 2009 1:32 am by nosound.97

» SSF Version 0.10 Alpha R2 released!
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptySat Mar 28, 2009 1:31 am by nosound.97

» Dolphin SVN Build 2760
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyFri Mar 27, 2009 12:03 pm by resi4

» NS 2600 information
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyFri Mar 27, 2009 9:43 am by nosound.97

» Doraemon Wallpapers for your Desktop
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyFri Mar 27, 2009 6:58 am by nosound.97

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Ootake v2.09 released!
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptySat Mar 28, 2009 1:32 am by nosound.97
Quote :
2009/03/28 2.09 released
- "HighQuality" button was added to the options menu (Option button after
started). Please use it when you want to make it to "High setting of
quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In
"Star Breaker", the problem that had been …


[ Full reading ]
Comments: 0
SSF Version 0.10 Alpha R2 released!
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptySat Mar 28, 2009 1:31 am by nosound.97
Quote :
# Fixed memory access processing.
# Fixed SH2 DMA processing.
# Fixed SMPC clock change processing.
# Fixed VDP2 drawing processing of the surface of revolution.
# Fixed BIOS emulation processing.
# Save state data version changed.
# Attendant upon the correction of the DMA processing of SH2, the
operation of DMA the option which is made same to the apparatus was
provided.


Source: …

[ Full reading ]
Comments: 0
New version of the NeoGeo CD emulator NeoRaine
Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyTue Mar 24, 2009 12:13 am by nosound.97
There's an update for NeoGeo emulator called NeoRaine.

Quote :

Fix the stupid bug with “mute sfx” freezing the emulation

Fix a crash when trying to cancel “update sprite block” in neocd options.

  • Now correctly emulate the pause command sent to the audio cd
    before loading any file from the cd. The “Always stop cd music while
    loading” option moves from neocd options to sound options …


  • [ Full reading ]
    Comments: 1
    Ootake v2.08 released!
    Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyWed Mar 25, 2009 1:00 pm by nosound.97
    Quote :
    2009/03/22 2.08 released
    - Sound processing of DirectX (DirectSound) is done by corresponding
    DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high
    pitched has improved (it is likely to depend on the favor). And, it became
    feeling near a real machine.
    - Processing related to the video chip has been improved. In "ROCK ON", the
    problem that the screen …


    [ Full reading ]
    Comments: 0
    NAOMI is coming for MAME!
    Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyTue Mar 24, 2009 9:53 am by heatblazer
    It`s no fake. Here is the WIP: http://mamedev.emulab.it/haze/2009/03/22/taking-a-look-at-naomi/

    Comments: 2
    Dolphin's Forum moved!
    Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyTue Mar 24, 2009 2:41 am by nosound.97
    Quote :
    We have decided to change forums, the old dolphin forums will now be disabled and read-only.

    Please register at the new forums: http://forums.dolphin-emu.com/

    Thanks
    -Omegadox


    New forum is pretty cool. There were a lot of bugs in previous and now forum is fully working. Cheers,

    [ Full reading ]
    Comments: 0
    Bi-Weekly Unofficial SVN build 2745 on Dolphin-emu site
    Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyTue Mar 24, 2009 2:16 am by nosound.97
    New SVN buid appeared on Dolphin's official web-page. Changelog:

    Quote :


    • SSBB (PAL) runs!
    • Tatsunoko vs. Capcom runs!
    • Force bi/trilinear filtering (re)enabled (OpenGL plugin)
    • You can now view and extract from all partitions on a wii disc in the filesystem viewer
    • Many fixes for Wii HLE functions
    • Destination Alpha fixed (OpenGL plugin)
    • Greatly revamped logging system has been implemented
    • Fixed black …


    [ Full reading ]
    Comments: 0

     

     Wii2600 - Atari 2600 emulator for Nintendo Wii

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    AuthorMessage
    nosound.97
    Administrator
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    Number of posts : 173
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    Registration date : 2009-02-07

    Wii2600 - Atari 2600 emulator for Nintendo Wii Empty
    PostSubject: Wii2600 - Atari 2600 emulator for Nintendo Wii   Wii2600 - Atari 2600 emulator for Nintendo Wii EmptyFri Feb 20, 2009 7:55 am

    Wii2600 is a new port of the Atari 2600 emulator Stella for the Nintendo Wii. Thanks to PDRoms for the news.


    Quote :

    --------------------------------------------
    Wii2600 v0.1 release README
    --------------------------------------------

    Ported by raz0red
    [http://www.twitchasylum.com]

    --------------------------------------------
    What is Wii2600?
    --------------------------------------------

    Wii2600 is a port of the Stella 2.7.2 emulator to the Wii.

    Stella is a multi-platform Atari 2600 VCS emulator released under the GNU
    General Public License (GPL). Stella was originally developed for Linux by
    Bradford W. Mott, however, since its original release several people have
    joined the development team to port Stella to other operating systems such
    as AcornOS, AmigaOS, DOS, FreeBSD, IRIX, Linux, OS/2, MacOS, Unix, and
    Windows. [http://stella.sourceforge.net].

    --------------------------------------------
    Current status
    --------------------------------------------

    Wii2600 is an ongoing work in progress. For the latest project information
    please visit the following URL:

    [http://www.wiibrew.org/wiki/Wii2600]

    --------------------------------------------
    Known issues
    --------------------------------------------

    Wiimote paddle support is a proof of concept at this point and as such is a bit
    buggy. The range of motion is currently very small. You must have the Wiimote
    aligned directly with the sensor bar.

    --------------------------------------------
    Installation
    --------------------------------------------

    To install Wii2600, simply extract the zip file that this README was
    distributed with directly to your SD card (retain the hierarchical structure
    exactly).

    Cartridge images should be placed in the roms directory (wii2600/roms).

    --------------------------------------------
    Tearing, Vertical Sync, PAL/NTSC, etc.
    --------------------------------------------

    Without the use of Vertical Sync, 2600 games that scroll (Barnstorming, River
    Raid, etc.) will exhibit tearing during game play.

    The first time Wii2600 is started it attempts to determine whether your Wii is
    running in PAL (50hz) or NTSC/PAL60 (60hz) mode. Based on this determination it
    sets a default value for Vertical Sync.

    NTSC/PAL60:

    If Wii2600 determines you are in NTSC/PAL60 mode (60hz) it enables Vertical
    Sync by default. This should work well for both NTSC and PAL games. PAL games
    run fine due to the fact that they run at a slower rate than NTSC.

    PAL:

    If Wii2600 determines you are currently in PAL mode (50hz) it disables Vertical
    Sync by default. The reason it disables this setting is to be compatible with
    both PAL and NTSC games at 100% speed. Since the Wii console is syncing at 50hz
    it won´t be able to maintain the required 60hz for NTSC games and as a result
    you will get garbled sound and slow video.

    If you still want to use Vertical Sync, you can enable it via the "Advanced"
    menu in Wii2600. PAL games will run as they were intended, 50hz at 100% speed.
    Wii2600 also configures another setting "Force FPS" to "50 FPS" when you enable
    Vertical Sync in PAL mode. What this setting does is control the frame rate
    that games run at. Essentially what it will do is force all games (NTSC or
    PAL) to run at 50 FPS. In doing so it also adjusts audio buffer sizes, etc. so
    that you won´t experience garbled sound. The downside is that NTSC games will
    now run at 50 FPS versus their intended 60 FPS, so the games will run a bit
    slower.

    The real answer to resolve these issues is to add auto-frame skipping to
    Stella. That is definitely something I will be looking to add in an upcoming
    release.

    --------------------------------------------
    Controls
    --------------------------------------------

    Wii2600 menu:
    -------------

    Wiimote:

    D-pad : Scroll
    A : Select
    B : Back
    Home : Exit to Homebrew Channel
    Power : Power off

    Classic controller:

    D-pad : Scroll
    A : Select
    B : Back
    Home : Exit to HBC

    GameCube controller:

    D-pad : Scroll
    A : Select
    B : Back
    Z : Exit to Homebrew Channel

    Stella emulator menu:
    ---------------------

    Unfortunately, at this point all navigation of the Stella menu is done via
    the Wiimote without the use of motion controls. Thus, the ´+´ and ´-´
    buttons allow for tabbing through the different controls. Pressing the ´A´
    button operates the current control, etc.

    Wiimote:

    + : Move forward through controls
    - : Move backward through controls
    Up/Down : Scroll (when focused on a list or slider, etc.)
    Left/Right : Page through list (when focused on list control)
    Left/Right : Move between tabs (when focused on a tab in a dialog)
    A : Operates current control (presses button, launch rom)
    B : Closes current dialog
    Home : Exit to Homebrew Channel

    Classic controller:

    + : Move forward through controls
    - : Move backward through controls
    R Trigger : (Alternate) Move forward through controls
    L Trigger : (Alternate) Move backward through controls
    Up/Down : Scroll (when focused on a list or slider, etc.)
    Left/Right : Page through list (when focused on list control)
    Left/Right : Move between tabs (when focused on a tab in a dialog)
    A : Operates current control (presses button, launch rom)
    B : Closes current dialog
    Home : Exit to Homebrew Channel

    GameCube controller:

    R Trigger : Move forward through controls
    L Trigger : Move backward through controls
    Up/Down : Scroll (when focused on a list or slider, etc.)
    Left/Right : Page through list (when focused on list control)
    Left/Right : Move between tabs (when focused on a tab in a dialog)
    A : Operates current control (presses button, launch rom)
    B : Closes current dialog
    Z : Exit to Homebrew Channel

    USB keyboard:

    Refer to Stella emulator documentation.

    In-game (Joystick):
    -------------------

    Wiimote:

    D-pad : Move
    2 : Fire
    1 : Open/close command menu (save/load state, etc.)
    + : [Reset]
    - : [Select]
    Home : Display Stella menu (see above)

    Classic controller:

    D-pad : Move
    A : Fire
    Y : Open/close command menu (save/load state, etc.)
    + : [Reset]
    - : [Select]
    Home : Display Stella menu (see above)

    GameCube controller:

    D-pad : Move
    A : Fire
    Y : Open/close command menu (save/load state, etc.)
    Start : [Reset]
    L Trigger : [Select]
    Z : Display Stella menu (see above)

    USB keyboard:

    Refer to Stella emulator documentation.

    In-game (Paddle):
    -----------------

    The paddle control support is a proof of concept at this point and as such
    is a bit difficult to use. However, it is playable for quite a number of
    games (Kaboom!, Night Driver, Breakout, etc.). The range of motion is
    currently very small. You must have the Wiimote aligned directly with the
    sensor bar.

    Wiimote:

    Motion : Move
    A : Fire
    B : (Alternate) Fire
    1 : Open/close command menu (save/load state, etc.)
    + : [Reset]
    - : [Select]
    Home : Display Stella menu (see above)

    --------------------------------------------
    Wii2600 crashes, code dumps, etc.
    --------------------------------------------

    If you are having issues with Wii2600, please let me know about it via one of
    the following locations:

    [http://www.wiibrew.org/wiki/Talk:Wii2600]
    [http://www.twitchasylum.com/forum/viewtopic.php?=513]

    --------------------------------------------
    Special thanks
    --------------------------------------------

    RB22 : PAL testing
    zodiacprime : Testing
    Sputicus : Helping bug fix
    Tantric/eke-eke : Audio code example
    yohanes : SDL USB keyboard support
    Team Twiizers : For enabling homebrew

    --------------------------------------------
    Change log
    --------------------------------------------

    02/19/09 (0.1)
    --------------
    - Initial release
    - Wiimote/Classic/GameCube controller support
    - Mouse via Wiimote for paddle games (proof of concept)
    - USB Keyboard
    - Audio/Video etc.
    - Save/load state
    - Screenshot support

    Strongly recommended to try for Wii users who loves Atari 2600 (and it's cool game E.T. Laughing)

    Source: http://www.aep-emu.de/PNphpBB2-file-viewtopic-t-11646.html
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