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Ootake v2.09 released! | Sat Mar 28, 2009 1:32 am by nosound.97 | - Quote :
- 2009/03/28 2.09 released
- "HighQuality" button was added to the options menu (Option button after
started). Please use it when you want to make it to "High setting of
quality from default" easily. Processing becomes heavy a little.
- The speed and timing were elaborately brought close to a real machine. In
"Star Breaker", the problem that had been …
[ Full reading ] | Comments: 0 |
SSF Version 0.10 Alpha R2 released! | Sat Mar 28, 2009 1:31 am by nosound.97 | - Quote :
- # Fixed memory access processing.
# Fixed SH2 DMA processing.
# Fixed SMPC clock change processing.
# Fixed VDP2 drawing processing of the surface of revolution.
# Fixed BIOS emulation processing.
# Save state data version changed.
# Attendant upon the correction of the DMA processing of SH2, the
operation of DMA the option which is made same to the apparatus was
provided.
Source: …
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New version of the NeoGeo CD emulator NeoRaine | Tue Mar 24, 2009 12:13 am by nosound.97 | There's an update for NeoGeo emulator called NeoRaine.
- Quote :
Fix the stupid bug with “mute sfx” freezing the emulation
Fix a crash when trying to cancel “update sprite block” in neocd options.
- Now correctly emulate the pause command sent to the audio cd
before loading any file from the cd. The “Always stop cd music while
loading” option moves from neocd options to sound options …
[ Full reading ] | Comments: 1 |
Ootake v2.08 released! | Wed Mar 25, 2009 1:00 pm by nosound.97 | - Quote :
- 2009/03/22 2.08 released
- Sound processing of DirectX (DirectSound) is done by corresponding
DirectX8.0 (same as Ootake v1.xx). As a result, the sound of the high
pitched has improved (it is likely to depend on the favor). And, it became
feeling near a real machine.
- Processing related to the video chip has been improved. In "ROCK ON", the
problem that the screen …
[ Full reading ] | Comments: 0 |
NAOMI is coming for MAME! | Tue Mar 24, 2009 9:53 am by heatblazer | It`s no fake. Here is the WIP: http://mamedev.emulab.it/haze/2009/03/22/taking-a-look-at-naomi/
| Comments: 2 |
Dolphin's Forum moved! | Tue Mar 24, 2009 2:41 am by nosound.97 | - Quote :
- We have decided to change forums, the old dolphin forums will now be disabled and read-only.
Please register at the new forums: http://forums.dolphin-emu.com/
Thanks
-Omegadox
New forum is pretty cool. There were a lot of bugs in previous and now forum is fully working. Cheers,
[ Full reading ] | Comments: 0 |
Bi-Weekly Unofficial SVN build 2745 on Dolphin-emu site | Tue Mar 24, 2009 2:16 am by nosound.97 | New SVN buid appeared on Dolphin's official web-page. Changelog:
- Quote :
- SSBB (PAL) runs!
- Tatsunoko vs. Capcom runs!
- Force bi/trilinear filtering (re)enabled (OpenGL plugin)
- You can now view and extract from all partitions on a wii disc in the filesystem viewer
- Many fixes for Wii HLE functions
- Destination Alpha fixed (OpenGL plugin)
- Greatly revamped logging system has been implemented
- Fixed black …
[ Full reading ] | Comments: 0 |
| | @ES "DarkSamus" Updated Status | |
| | Author | Message |
---|
nosound.97 Administrator
Number of posts : 173 Age : 31 Location : Manchester Reputation : -1 Points : 5706 Registration date : 2009-02-07
| Subject: @ES "DarkSamus" Updated Status Wed Mar 18, 2009 11:43 pm | |
| Finally there is an update about @ES (@ruantec Entertainment Software) - DarkSamus (co-developer) project! - Quote :
- "Yeah as many of you have probably heard/expected the work on the new @ES has started!!!
things are going very well atm and during my tests i´ve got some great results in the development of a new tool that will probably change the way people play games or even play multimedia on there computers. @ES as every single app coded by me it´s based in 3 important areas(at least for me): 1. Optimization 2. Graphics design(a very important part and probably the #1 for me) 3. Speed i have to admit that the last project(@ES - Evolution) was a nice try but i knew the possible problems and limits as my wife(the primary author of @ES) choosed VB6 to code the app at the beginning as that´s her primary language. the work was continued by me as a part of a learning process as i had to learn that language for my last job. this new @ES is made in a different way... this time i choosed C# because it´s my favorite language atm and because i could easily port the code to C++ if needed and port @ES to other platforms(am planning to do that). last but not least here´s a list of things done/almost complete/in the works by now: 1. Resolution Auto-Size mechanism: this feature allows @ES to be displayed at the exact same size regardless of your screen resolution which means that it doesn´t matter at what resolution users are @ES will always have the same size on your screen. 2. Animations: This time am rendering animations to display and create custom controls that will make your @ES experience even more fancy. 3. Good Bye GDI+!: This new @ES uses DirectX(OpenGL on Linux and OSX) to render objects on your screen taking advantages of your GPU to render the necessary objects and animations. 4. 3D objects: Many objects such as lists, covers and even controls are rendered as 3D models which will allow me to create better experiences on your desktop even on computers using XP. 5. Optimization: Every single piece of code am adding to @ES it´s beeing optimized and re-checked in order to keep stability(something that plagues my old project) and get best results for the performance of this new build... this is possible thanks to the realtime debugger of C#. 6. Windows Live Messenger status: This new version along with the old feature to display what you´re listening it also changes your avatar acording to the song you´re listening(if the file you´re listening has a coverart). 7. Skin Rotation: This new functionality allow @ES to rotate itself when is needed in order to fit your view needs depending on the media you´re watching or browsing. 8. Dynamic Object loading: Just as the old build this one has a new dynamic object loading mechanism that will allow skinners to create wonderfull skins and even personal functionalities for there custom skins. 9. DirectShow/VMR9: Using the VMR9 am able to render video and add overlays in order to create stunning skins that even displays video without flickering(Windows XP). 10. Movement recognition: The code isn´t complete yet but when am done it will allow you to connect @ES with your webcam and calibrate it.. once calibrated you will be able to almost fully control the entire GUI, Menus etc. using your fingers. 11. Internal Emulation: Am planning to add internal emulation to @ES slowly.. the first and simple emulations such as nes and genesis will be made by me at a later time then i´ll go on with newer consoles... i know this will take me a while so i decided to probably bring back to life some dead projects such as PCSX and others and add them to @ES. 12. HD Playback: Still working on that part in order to use @ES renderer to play High quality videos such as Blu-Ray. 13. Fullscreen Menu: In the past i showed a concept of how @ES fullscreen menu should look and that´s exactly what am doing now... am preparing a new user experience for use with HTPC´s that are beeing used by a lot of people around the world nowdays. 14. Settings: This time i´ll use a SQL database file to store settings aswell as playlists.. this will allow me to make queries and search even faster and confortable for users. That´s all for now so i hope you enjoy the pics a new "Testers needed" thread will be opened soon in order to test capabilities and behaviour of @ES in different PC´s and components. more features will be added slowly but atm am working only to complete all those features. I would like to thank Shadow(co-developer), Schumi-4-eva, Jamie Le, Serag4000, Zach Tibeau, Zerosan, Hatorijr(Helper and developer), LessX(@ES developer), PCXL-Fan, ShaddiX, Hard Core Rikki, Jeffrey, Shendo, Cheesus, Squall and many others i forgot for the great help during the development of this new @ES. Regards @ruantec " Source: http://forums.ngemu.com/ruantec-entertainment-software/119592-es-ruantec-entertainment-software-codename-darksamus.html | |
| | | | @ES "DarkSamus" Updated Status | |
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